I am trying to test my game in Studio, but its loading is stuck to viewing the skybox. I have tried deleting everything in the game to check if models/meshes were causing the problem, but still it remained at the skybox screen. The most recent script I added after the last time I was able to test play is just another candle script which already appears many times in the game. The picture below shows the only objects I added after the last working test play.
There are a few things to check, but you may have tried already:
- Is it actually stuck at the skybox, or is the Explorer window open and useable but there’s nothing in the Workspace? You may have deleted everything accidentally, or a script may be deleting everything in your place. If you’ve installed any items from the toolbox recently or installed any new plugins they may have injected a script into some other spot or service in your Explorer window.
- Close out of studio and rejoin. It may be a glitch in your session.
- If that doesn’t work then uninstall (don’t just delete it) and reinstall Studio to check to see if your Studio has a glitch.
I tried the first option, and I found that this camera script I made stopped the game from loading if I put it in StarterPlayerScripts, but works perfectly in StarterCharacterScripts. Any idea why this is? I am a beginner at scripting but I don’t think this has any loops.
local replicated = game:GetService("ReplicatedStorage")
local tweenservice = game:GetService("TweenService")
local tweeninfo = TweenInfo.new(
1,
Enum.EasingStyle.Sine,
Enum.EasingDirection.InOut,
0,
false,
0
)
local localcamera = game.Workspace.CurrentCamera
local camfolder = game.Workspace:WaitForChild("Cameras") --workspace folder where camera parts are placed
local cameraTargets = {
Bone = camfolder:WaitForChild("CamBone"),
Wone = camfolder:WaitForChild("CamWone"),
None = camfolder:WaitForChild("CamNone")
--a list of camera parts in the workspace corresponding to a remote event's name
}
local function targetinitiate(cameraPart)
local targetCF = cameraPart.CFrame
local camtween = tweenservice:Create(localcamera, tweeninfo, {CFrame = targetCF})
localcamera.CameraType = Enum.CameraType.Scriptable
camtween:Play()
--function to tween the camera to the target part
end
local function targetend()
localcamera.CameraType = Enum.CameraType.Custom
end
replicated.ChildAdded:Connect(function(v)
if v:IsA("RemoteEvent") then
targetinitiate(cameraTargets[v.Name]) --matches the name of the remote event to the camera part
else return end
end)
replicated.ChildRemoved:Connect(function(v)
if v:IsA("RemoteEvent") then
targetend() --when the event finishes the remote event will delete, returning the camera to the player
else return end
end)