You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? I want to tell Script that its a number instead of boolean
-
What is the issue? In the title
-
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local DataStoreService = game:GetService("DataStoreService")
local player = Players.LocalPlayer
local Gui = script.Parent
local Inputer = Gui.Inputer
local Codedex = Gui.Codedex
local Indexer = Codedex.Indexer
local TopBar = Codedex.TopBar
local InfoPage = Codedex.InfoPage
local Collected = TopBar.Collected
local Remotes = ReplicatedStorage.Remotes
local SetData = Remotes.SetData
local TOModule = require(ReplicatedStorage.TOModule)
--SetData:FireServer(1, true)
local MaximumDifficultyColors = {
[1] = Color3.fromRGB(0, 255, 0),
[2] = Color3.fromRGB(50, 125, 0),
[3] = Color3.fromRGB(175, 255, 0),
[4] = Color3.fromRGB(255, 255, 0),
[5] = Color3.fromRGB(255, 200, 0),
[6] = Color3.fromRGB(255, 150, 0),
[7.5] = Color3.fromRGB(255, 0, 0),
[math.huge] = Color3.fromRGB(100, 100, 100),
}
local CodeConfig = {
[1] = {
["Code"] = "yourf1rstc0de",
["CaseMatter"] = false,
["Hint"] = "Its literally in front of you bruh.",
["Description"] = "No Description.",
["Difficulty"] = 0.1,
["CustomIndexUI"] = nil,
["CustomInfoUI"] = nil,
},
}
for num, info in pairs(CodeConfig) do
--pcall(function()
print(num)
local index = info.CustomIndexUI or Indexer:FindFirstChild("0")
local iinfo = info.CustomInfoUI or InfoPage:FindFirstChild("MainInfo")
if index and iinfo then
index = index:Clone() and not info.CustomIndexUI or info.CustomIndexUI
iinfo = iinfo:Clone() and not info.CustomInfoUI or info.CustomInfoUI
else
return
end
print(num)
index.Name = num
index.Text = num
index.LayoutOrder = num
index.Visible = true
index.Parent = Indexer
iinfo.Description.Text = info.Description
iinfo.Hint.Text = "Hint : " .. info.Hint
iinfo.num.Text = num
iinfo.Difficulty.Text = info.Difficulty
print(index, iinfo)
task.spawn(function()
for max, color in pairs(MaximumDifficultyColors) do
if max >= info.Difficulty then
iinfo.Difficulty.TextColor3, index.TextColor3 = color, color
break
end
end
end)
index.MouseButton1Click:Connect(function()
Indexer.Visible = false
iinfo.Visible = true
iinfo.num.MouseButton1Click:Wait()
iinfo.Visible = false
Indexer.Visible = true
end)
--end)
end
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Return then
for num, info in pairs(CodeConfig) do
if info.Code == Inputer.Text or (info.Code:lower() == Inputer.Text:lower() and not info.CaseMatter) then
task.spawn(function()
Inputer.TextEditable = false
Inputer.Text = "Code Correct!"
Inputer.TextColor3 = Color3.fromRGB(0, 255, 0)
task.wait(3)
Inputer.TextColor3 = Color3.fromRGB(0, 0, 0)
Inputer.Text = ""
Inputer.TextEditable = true
end)
elseif Inputer.TextEditable then
Inputer.TextEditable = false
Inputer.Text = "Code Invaild!"
Inputer.TextColor3 = Color3.fromRGB(255, 0, 0)
task.wait(3)
Inputer.TextColor3 = Color3.fromRGB(0, 0, 0)
Inputer.Text = ""
Inputer.TextEditable = true
end
end
end
end)
--[[for _, code in pairs(Indexer:GetChildren()) do
if code:IsA("TextButton") then
code.MouseButton1Click:Connect(function()
local IndexInfo = InfomationPage:FindFirstChild(code.Name)
assert(IndexInfo, "Index's Info not found or Developer forgot to add.")
local InfoPage = IndexInfo.Info
local BackButton = IndexInfo.Back
IndexInfo.Visible = true
task.spawn(function()
print("e")
for dif, color in pairs(MaximumDifficultyColors) do
print(dif)
if dif >= tonumber(InfoPage.Difficulty.Text) then
print(color, color.R, MaximumDifficultyColors)
InfoPage.Difficulty.TextColor3 = color
break
end
end
end)
BackButton.Text = InfoPage.num.Text
BackButton.MouseButton1Click:Wait()
IndexInfo.Visible = false
end)
end
end
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Return then
local Code = Inputer.Text
local Index = Indexer:FindFirstChild(Code)
local IndexInfo = InfomationPage:FindFirstChild(Code)
if Index and IndexInfo then
task.spawn(function()
Inputer.TextEditable = false
Inputer.Text = "Code Correct!"
Inputer.TextColor3 = Color3.fromRGB(0, 255, 0)
task.wait(3)
Inputer.TextColor3 = Color3.fromRGB(0, 0, 0)
Inputer.Text = ""
Inputer.TextEditable = true
end)
elseif Inputer.TextEditable then
Inputer.TextEditable = false
Inputer.Text = "Code Invaild!"
Inputer.TextColor3 = Color3.fromRGB(255, 0, 0)
task.wait(3)
Inputer.TextColor3 = Color3.fromRGB(0, 0, 0)
Inputer.Text = ""
Inputer.TextEditable = true
end
end
end)]]
Also the issue of the code (Not include entire)
print(num) --Line 48
local index = info.CustomIndexUI or Indexer:FindFirstChild("0")
local iinfo = info.CustomInfoUI or InfoPage:FindFirstChild("MainInfo")
if index and iinfo then
index = index:Clone() and not info.CustomIndexUI or info.CustomIndexUI
iinfo = iinfo:Clone() and not info.CustomInfoUI or info.CustomInfoUI
else
return
end
print(num) --Line 60
index.Name = num
index.Text = num
index.LayoutOrder = num
index.Visible = true
index.Parent = Indexer
iinfo.Description.Text = info.Description
iinfo.Hint.Text = "Hint : " .. info.Hint
iinfo.num.Text = num
iinfo.Difficulty.Text = info.Difficulty
Also it happens with index.Text too
Index is a TextButton btw
Thanks for reading