As seen in the video, i could reload while sprinting if i pressed sprint, and then R really fast. I have checks for these but it still passes and idk why
if Input.KeyCode == Enum.KeyCode.R and ToolActuallyEquipped.Value and not Gameprocessed then
if Viewmodel and not HoldingAutoButton and not Reloading.Value and Values.Ammo.Value < Ammo and Values.SpareAmmo.Value > 0 and not **Sprinting.Value** then
I have a check to make sure the user isnt sprinting but it still lets you
The way i enable the sprint value is trough remotes, which then the serverscript puts the value to true, anyone know a fix for this?