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What do you want to achieve?
Below, will be a video of what happens - every time a vehicle spawns the bus flings upwards and does weird stuff. I want to fix this to how it was before: Suspension enabled in the A-Chassis Script working normally. This happens across all of my games, and didn’t happen before until recently. No script changes were made before and after. -
What is the issue? Vehicles flinging when spawned if Suspension is enabled in the A-Chassis script.
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What solutions have you tried so far?
*Disabling suspension in A-Chassis (worked, but severely downgrades the driving experience, this is my last resort
*Trying it in another game - same issue
*Changing the spring force around, didn’t work
*Came onto DevFourm and it seemed to be linked to a Roblox update??? Tried the fixes in Workspace they suggested > Pausing Physics update causing Characters to Fling in game(s) - #13 by nxum (similar to whats happening to me)
Script:
--[[Susupension]]
Tune.SusEnabled = true -- Sets whether suspension is enabled for PGS
--Front Suspension
Tune.FSusStiffness = 25000 -- Spring Force
Tune.FSusDamping = 400 -- Spring Dampening
Tune.FAntiRoll = 400 -- Anti-Roll (Gyro Dampening)
Tune.FSusLength = 3 -- Resting Suspension length (in studs)
Tune.FPreCompress = .1 -- Pre-compression adds resting length force
Tune.FExtensionLim = .4 -- Max Extension Travel (in studs)
Tune.FCompressLim = .2 -- Max Compression Travel (in studs)
Tune.FSusAngle = 75 -- Suspension Angle (degrees from horizontal)
Tune.FWsBoneLen = 5 -- Wishbone Length
Tune.FWsBoneAngle = 2 -- Wishbone angle (degrees from horizontal)
Tune.FAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
--Rear Suspension
Tune.RSusStiffness = 20000 -- Spring Force
Tune.RSusDamping = 400 -- Spring Dampening
Tune.RAntiRoll = 400 -- Anti-Roll (Gyro Dampening)
Tune.RSusLength = 2.1 -- Resting Suspension length (in studs)
Tune.RPreCompress = .1 -- Pre-compression adds resting length force
Tune.RExtensionLim = .4 -- Max Extension Travel (in studs)
Tune.RCompressLim = .2 -- Max Compression Travel (in studs)
Tune.RSusAngle = 80 -- Suspension Angle (degrees from horizontal)
Tune.RWsBoneLen = 5 -- Wishbone Length
Tune.RWsBoneAngle = 2 -- Wishbone angle (degrees from horizontal)
Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
Not sure if this is a script issue or a game issue. The attachments of what is happening are linked here:
robloxapp-20240720-2023261.wmv (1.3 MB)
robloxapp-20240721-1956107.wmv (3.4 MB)
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Thanks for your time.