Roblox VR System Update

I hate the vignette as well as the turning. The turning is glitchy and doesn’t activate properly with the right thumbstick unless you constantly move it. And it’s completely digital turning (full speed left or full speed right) despite the thumbsticks being analog.

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Sorry, but I thought the charger or any USB-C cable works as well? Also you can find link cables for 20 euros.

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With 20 dollars he can get a quality USB A to USB C 6 meter cable, it’s a fire deal. Wired looks way better than wireless, with a good router wireless it still gets some compressing, and it looks bad at big distances.

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Is there any word on Roblox comming to the Oculus Store?

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It doesn’t seem to be there on the Windows beta app.
Also, the VR keyboard no longer works. This completely breaks TextBoxes and other stuff that requires text capture, so now I have to find where my laptop is, and use the keyboard to type. Can we have a VR keyboard fix?

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The virtual keyboard was removed a while back, if you want to start typing into text boxes then you better have a real keyboard on hand.

That’s a shame. I’d rather not take my headset off just to type in a textbox, it’s not intuitive.

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Yeah, a while back ago i realized that the keyboard on vr mode didnt work (most likely nexus vr model), and i thought it was a bug with myself. Saddly enough that comes to the conclussion of actually getting removed. I hope to see it back soon or at least have some sort of replacement for it.

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It’s nice to see Roblox is still updating VR.
I don’t use or have VR so I don’t know if the updates are bad or good.

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is there possibly a script that could disable the vignette?

Vignette should be adjustable based on what the player needs. Not the developer.
I understand that in some cases, vignette can dumb down a certain aspect of your game, but it’s the player’s choice if they are comfortable enough to play without it.

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You can fork the player scripts and remove/modify the vignette.

I cant get roblox vr to work after getting a new pc. Iv tried multiple headsets and the vr setting never shows up and its always just a black screen with the game loading in desktop mode. very annoying since the game worked a few months ago on my old system

This should be a user configurable setting.

Not a per game basis pray your developer disables it setting.

Should also be super configurable for the user.

Should jumping vignette? Should sitting down vignette? Should high velocity vignette? Should turning vignette?

With Roblox 520 the vignette toggle also disables the turn blink. (among others, the update is mostly focused on input changes)

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Really excited with this roblox update! I really appreciate Roblox giving the roblox vr ui and interface and much needed improvement though I feel there’s a number of things that still very much need to be improved and I feel would personally make vr a much more enjoyable and native experience then it is currently,

  • For Virtual Desktop users (Which is an application for oculus/meta quest 1 & 2 headsets that allows vr games to be streamed wirelessly directly to their headset), playing roblox vr doesn’t seem to be a working jump button while using it. Virtual desktop uses steamvr to play roblox (Instead of oculus, which the jump button on the Oculus app works fine as intended) Fixing the bug where you cannot tap on A on your touch controller in order to jump would be very helpful! :smiley:

  • Roblox VR in my personal opinion, should have a native ui that works on most games on roblox to be able to use your controllers to move your arms around and even hold items. I’d would really love to see this implemented naively when booting up roblox vr and to be automatically switched to first person and be able to move your head, left and right arms using your headset and controllers, and when items are in your backpack, you should be able to clearly see your character’s arms holding the selected item and using the trigger button to use the selected item. With all of this in mind, it’s very expected that for some games some items may not work when using them in vr mode, and I feel personally that’s totally fine and I feel that would be up to the developers to make it work properly in vr, but I feel roblox vr users should at least be able to use the selected item when it’s equipped and the trigger button is pressed to use said item.

  1. Aiming in VR: When using the first or third person mode while playing roblox vr from what I’ve tested, you have to use the position of your head in order to aim at stuff and I feel you should use your right controller to aim instead of having to use your head though I feel if roblox hopefully implentents a native roblox vr interface where you can move your arms using your vr controllers, this would be a pretty easy fix! :slight_smile:

  2. A roblox menu dedicated to only vr: I feel having a vr menu for help aid vr users when browsing the main menu on roblox would be very helpful for newer users playing roblox in Virtual Reality. There is also a dedicated button to open up the regular roblox menu which is great and from I’ve tested thanks to the previous vr pointer update where the pointer is now green and works better when clicking the roblox icon to browse the menu, I feel the screen where you can view the ui for the game that you’re playing, for example, and after pressing y, you can use your trigger to click on different options on the game, or access the game settings. (For example, on a game like natural disaster survival, if I wanted to vote on a map, pressing y on my controller would allow me to use my pointer to click on a specific map I wanted to play on) should be a lot bigger to comfortably click on different options on the menu or even allow the vr user to make the square bigger or smaller according to the user’s preferences.

  • A proper way to chat in roblox vr: There is as of right now, no way to chat on a roblox game while playing vr. An idea for that that I had in mind is there should be in an option after pressing the button that makes the interface clickable using your right trigger button (And to be able to use to the pointer with your right controller to select stuff in the game that would naturally appear on the screen when playing a roblox game for example, on a mobile device or PC. and there should be a keyboard icon that can be selected and upon clicking on it with the trigger button on my computer, it should bring up a keyboard that I can use both of my controllers to type out a message, and of course, an enter button button to submit the message, and a red X button to exit out of the keyboard menu. :smiley: When clicking on a section of the interface where you can point and click at specific options on the screen (Like for example using a mouse), it should automatically bring up the keyboard to submit a response, and maybe should be an option in the settings to toggle this feature on or off.

  • Roblox settings not saving while in VR: There is a bug I often experience when going into the settings menu while playing roblox vr and for example, toggling off the vignette mode. When I join another game, it seems to still stay on. This is a pretty common bug that I would really appreciate being fixed. :slight_smile:

  • Locomotion & Teleport movement settings: Being able to teleport yourself to a specific point while playing roblox vr which would be really helpful for players that are new to vr in general to combat motion sickness but in my personal opinion, being able to toggle teleport for roblox vr users should be something roblox game developers should have access too since I feel it would break certain games rather then using locomotion, which I feel should be the standard way to move walk playing roblox vr, simply using your left joystick to move forward, back, left and ride, and the right joystick of course to move your camera. This is just my opinion though and it feel having it set to locomotion by default and having roblox developers allow teleporting to be either on or off on their games would make things a lot more fair for both non-vr and vr players! :smiley:

Those are all of my thoughts on roblox vr for now really! These are some things that I would personally love to see in roblox vr in the near future and I really hope more updates for the roblox vr interface continue to come!

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Welcome @LeonTheFloofyBoi and thanks for the awesome feedback.
Some of the features you are suggesting are indeed in development, others are at least planned for future updates.
That you lost the VR settings when switching experiences sounds like a bug, I will ask our QA to find out more. No Jump function in Virtual Desktop seems also to be a bug on their side, since nothing is “special” about how VR processes the A button (it’s the same as any controller / gamepad).
Regarding teleport locomotion: the developers can implement this of course and have the ability to change the movement and camera to their needs. The reason this is not a user option is what you pointed out, that we don’t want to break for example an Obby by allowing you to teleport over obstacles.

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Thank you so much on your feedback on this! I completely understand the Virtual Desktop issue not necessarily being an issue with Roblox VR, rather with the virtual desktop software itself. I feel a way combat this issue would be to allow roblox vr users to change their controls within the roblox settings menu, in this case, be able to change the roblox jump input within vr to another control such as moving the right joystick downwards then pushing down on it. This same control is also implemented in roblox vr supported games which upon moving the right joystick downwards then pushing down on it allows the vr player to jump. This is just another suggestion of mine that I feel would help vr users that aren’t using the oculus app to use roblox vr, and use SteamVR instead of play. :slight_smile:

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I have some issues for VR that involves this update and previous updates.

  • “ClipsDecendants” is now enabled in the SurfaceGui for 2D Guis, causing previous methods to make a Fade-in/Fade-out system no longer work. (I want to be able to cover the whole screen. This used to be possible by making Frames larger than 3,0,3,0.) A possible fix would be adding a “VRGuisClipsDecendants” property in VRService, or allowing the user to change the size of the frame. (Note that you cannot currently change this yourself as the UserGui SurfaceGui is in CoreGui.)
  • The VR keyboard was removed in earlier updates. This makes it so that the developer has to make a custom keyboard UI, or make players switch to their physical keyboard. If a new one could be added, this will remove some of the stress of making a custom keyboard thingy.
  • Chat was removed from VR sometime 2017 (i think). This makes it so VR players cannot communicate with players that do not have Voice Chat.
  • The 2D Guis frame is not customisable easily. I have a game that heavily revolves around 2D Guis, and a lot of scripts will break if I change parenting to a SurfaceGui. I have a current hacky meathod of when the “UserGui” part appears in the VRCorePanels, it resizes and forces the position to a specified part I want 2D Guis on. A way to change this would be adding a “VRGuiAdornee” property to VRService so 2D Guis can be forced onto a part without an issue.
  • There is no support for the homescreen in the Windows Beta App. Right now when you leave a experience with the Beta enabled, you have to take your headset off and select the next game to play.
  • The 2D Guis frame does not respect HeadScale. If HeadScale changes to be larger, the UI gets smaller and even can get unselectable.
  • There is no controller models. Since they don’t exist, I find myself having trouble finding my Left Controller if i leave it down since it’s not visible. (This also applies to the right controller if the LaserPointer is disabled, which has its own issues)
  • If the LaserPointer is disabled, attempting to use 2D Guis is a nightmare because you don’t know what you’re selecting. A possible fix is to force the LaserPointer to be visible when selecting 2D Guis even if it is disabled using SetCore.

That’s all I have for this, I hope these issues can be looked into.

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I don’t know if this is just me, but Roblox doesn’t detect keys for the Quest 2 anymore (link/virtual desktop, tried both).
Only triggers, thumbsticks and the menu button get detected, and the rest don’t get detected at all. I was testing around making VR stuff while discovering this.

This also applies in games, making jumping, opening menus, everything, unusable on the Quest 2. I don’t think its in my end since everything outside of Roblox works perfectly and the buttons work.

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