Thanks for the feedback!
The clipping changes play into another feature we are working on, I’ll look into adding a prop for this.
Many of the other changes / issues long before my time, but I’ll carry them back to the team.
how would i be able to do this?
Hello Roblox Staff! Is there any status or progress on Roblox VR Development?
Hi Leon!
We are not quite ready yet to share the next update, but when you look in the history we release changes pretty regularly.
I can tell you that the VR team has been growing and hard at work.
What if you can dock the coregui’s?
Really happy they are still updating the vr capabilities
You need to get the input.Z.Position for the triggers
Will ROBLOX ever come to the oculus quest 2?
That’s something I wonder too; For some reason, VR testing in Studio is impossible for me, so I have to publish to test my experience, so at the moment I have to connect my Quest 2 to my laptop using the cable every time I want to do that. If a Quest 2 app is made, it’ll be less inconvenient to do.
any updates on the quest 2 app?
That’s one of the disadvantages of the Quest 2. The Rift has the disadvantage of a blurry screen, but can run in studio. I recommend using that.
Actually, the Meta Quest 2 works with Studio for VR testing; It’s so dumb, but for whatever reason, Studio seemingly never “attaches” to the headset on my laptop, no matter what I’ve tried; I believe it’s because it’s one of those weird devices that use both Intel and NVIDIA GPUs.
On my desktop, it just works, just like I wish my laptop did.
Ah, yes. I forgot about that one. My PC has a dedicated USB port for VR so I think studio has some way of detecting if you device “supports” VR.
I only have the Rift, so I wouldn’t know.
It would be pretty cool if all games were VR Supported, it would definitely increase the VR plays amount.
it also wouldn’t make sense for most games
We cant click ui buttons on oculus, please fix. None of the events fire. Such as hover or click.
Edit: Just figured out theres a button to enable ui buttons, is there anyway to make this like always on or smth.
Found a bug only one prox prompt renders, per part in vr. which sucks
Also another bug, swimming underwater is impossible in vr.
Yes, big UI update is coming VERY soon.
Oooooo, big pogger. Also are you gonna fix swimming underwater? Also a suggestion, add an option for games to allow the characters arms in first person, would be sick, and make the third person camera follow the player.
Also another bug is that only on proximity prompt can render at once on a part. I wanna report these but I cant report bugs as I am not a regular member.