Roblox VR System Update

Cool, when will you support my VR headset? (HP Reverb G2)

I can only do so much with SteamVR bindings, right now the axes are all weird: some combination of holding buttons, tilting the controllers and moving the joysticks are required to do things like move your character/camera, and it’s really annoying and unintuitive.

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Not sure if this has been mentioned before but is there a way to make it default to first-person & prevent the player from zooming back out again?

I would love to implement this into a game I’m working on but the game itself is only meant to be played in first-person and therefore would only be appropriate for VR to match this too.

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Looking cool I love it. But probably I wont use it at all

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Are you able to still use your mouse and keyboard while having a VR headset on?

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pretty nice update, but it’d be nicer if we could be able to bind which button does what instead

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…and hopefully not the last. Still nowhere near satisfied with roblox VR, and it’s ease of use for Developers.

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Link is way too expensive, and virtual desktop is wireless and just 20 euros, its an app that you can play steamvr games with, including roblox, wirelessly. Search it up.

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I’m pretty sure there is just miscommunication happening here.
@Rototally probably think’s that you guys mean a virtual computer, like a hypervisor sandbox where you can install apps and stuff on a isolated desktop.

What many of the people in the thread, aswell as you, are talking about is: the oculus app called “Virtual Desktop” (vrdesktop.net). Which uses the same function as Oculus Air Link, streaming a video of your desktop to the oculus, allowing for people to play wirelessly. To be honest, the naming of Virtual Desktop is pretty bad considering that it’s already a commonly used term, and it technically isn’t really virtual as it’s just your physical computer live-streamed to the headset.

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I am having problems with running VR in studio now, studio doesn’t detect headset. And still doesn’t after restart of studio and oculus software.

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That never worked before, they should fix it.

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Check if VR is on in the Roblox Menu

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I finally tried this update. It makes VR way more useable for my game with no mods to the game script.

I was surprised and blown away that I could actually fly the planes in my game. I had converted some old v2 plane kits to work with mobile and that script worked great with this new VR update. I could sit in the plane, use my run control to throttle up and then just look wherever I wanted the plane to go.

I didn’t’ find the vignette as distracting as some others here have mentioned. It only shows up when you walk and it was pretty far out in my peripheral. I don’t see what its doing for me though either.

Game link:
Aerobatic Flying & Skydive

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valve index knuckles support would be cool

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its a gui and you can make a local script that removes it

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Wait really? Where is the gui located?

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in the Playergui when the player is in the game

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Always been on, so that shouldn’t be the problem. Tried turning that off and on multiple times in roblox and studio.

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Is this going to be like the old system where it was right handed only? Kinda sucks for us leftys

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We use an automated vignette to reduce the

can you turn it off though???

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its great they finally updated this!
I have been waiting for months

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