FiniteReality’s thread about using DataStore to search through a list of usernames reminded me of an old idea I had for using OrderedDataStore to create an index of all the players who have ever played a particular game. It basically creates an OrderedDataStore where the key contains each person’s username and ID, and the value column contains up to the first 9 characters of the username, encoded as digits so they can be sorted in alphabetical order using GetSortedAsync.
Anyways, I made a “walk of fame” place that creates a huge sidewalk with tiles for each user who has ever played the game (sorted alphabetically of course). Every few minutes it refreshes and unanchors the entire sidewalk so you have to race back to the start. Then it creates all the tiles over again.
Why is there a gigantic row of guests? I noticed some guest names also repeat a bunch of times. Assuming by the vast amount and number of repeats, not that many guests actually joined. I could be wrong though.