Hey, so I’m having this minor issue, where my game’s walking animation is bugging out, it looks like this:
https://gyazo.com/f70ef6ea018ac514afb1f6f5dcb88996
Does anyone know what may be causing this?
Hey, so I’m having this minor issue, where my game’s walking animation is bugging out, it looks like this:
https://gyazo.com/f70ef6ea018ac514afb1f6f5dcb88996
Does anyone know what may be causing this?
I think it’s because the animate script triggers the idle animation for some reason. Try and duplicate the default animate script, put it in StarterCharacterScripts, and change some code to utilize the Humanoid’s MoveDirection. Here is some pseudo code:
local humanoid = character:FindFirstChildOfClass(“Humanoid”)
if humanoid and humanoid.MoveDirection > 0 then — If they have a humanoid and if they are walking
—trigger animate code. I would use the move direction to decide what the animation play speed is.
end