I’m making a humanoid that only has an edited head. It’s just a meshpart and all the Motor6D’s are connected correctly. Yet, when i insert the Animate script (the one that’s also in roblox characters), it doesn’t seem to work.
Q1: Is the character in that image the one being animated? (The one behind or the one in the front)
Q1.2: Is the character R15 or R6?
Q1.3: If the character is R6, does it move its head by any chance?
I’ve changed the value from the animations I’ve linked above, and she seems to be working fine, but the problem is with her head being wrongly attached to the character.
roblox asset of the said link before I changed it:
Thanks, it worked. However, there’s one more problem. In the actual game it won’t load the animations. Only in the baseplate. The game is not owned by me but wouldnt i be able to just import roblox anims or do i have to reupload them?
Can you check if it works in the game but not on the studio but the actual game? I think the animations are only visible in case you’re the owner of the animations or just the owner of the place.