Today a lot of the meshes in my game started acting as if they had no collision geometry. Instead, all of the broken meshes have box collisions. Here’s a screenshot of what the decomposition should look like:
It seems like the collision models just don’t load in at all. This has left my game in a completely unplayable state since you can’t enter any of the buildings that use a lot of meshes.
Oh phew, didn’t realise it was a bug. Thought I just did something horribly wrong with my meshes. I’m having this too, and it’s really bad because I’m using meshpart collisions for terrain.
Since the recent update mesh parts appear to default to ‘Box’ CollisionFidelity or it’s just an error - it ruins gameplay in my game as separate areas have trees to make the game look more lively and the meshes are just blocking the whole road on the drive to the areas. This isn’t critical but it’s definitely stopping people from playing my game properly - could a staff member please look into this?