Several (likely related) replication regressions in the latest update that happened last night.
Lots of games are likely broken in subtle (and not so subtle) ways.
Confirmed issue from RoBeats:
- Reparenting RemoteEvents on the client (in a FE-true context) causes them not to receive events anymore.
Repro steps:
- Create a place with a remote event. Set place to FE-true.
- Reparent (set parent to nil and set parent to another instance) the RemoteEvent.
- Fire the remoteevent from the server.
- Client will not receive the event fire (Before the last update, it still would).
There is also an issue in RoBeats where server-replicated humanoids (which are reparented locally) are not deleted locally when deleted on the server. Will have more details on that when off work.
Related threads: