[ROBLOXCRITICAL] UV mapping on MeshParts is messed up

Since the last update, UV mapping on MeshParts is all over the place.

The MeshParts in the screenshots are supposed to be windows, as you can clearly see, the textures are all over the place. This happens both ingame and in studio. The issue is present on other computers other than mine, as @Nawtz discovered that all our meshes look funky in a game we’re working on.

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This is what the windows are supposed to look like.

Some meshes from free models…
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And finally, I don’t think my jailbreak car is supposed to have black Doritos all over it.
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I am experiencing this as well, and was just about to create a thread for it

most of my local textures broke on one of my games

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I like my Jailbreak UV maps the same way i like my christmas gifts. Properly unwrapped. That being said i really hope it’ll be fixed in a jiffy. :slight_smile:

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I can confirm this bug as well. I also noticed that when I duplicate a meshpart, then the texture is in a different position each time. So its as if the texture is just being randomly positioned on the meshpart.

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This appears to have broken all Jailbreak car textures! @Nightgaladeld

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Broken all flight skins too

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Hey everyone,

Thank you for your reports. These examples will definitely help us investigate the current issue.

Our team will have an update for you as soon as possible. Sorry for the trouble caused by this issue!

Thanks,
Developer Relations Team

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Please add at least one model file with the repro - this will help us confirm the issue and the fix, if any.

For everybody affected, please specify your OS and your GPU model. Also, does this happen in client, Studio or both?

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ripuvs.rbxl (16.1 KB)

The mapping messes up pretty randomly every time Play is pressed or the file is being reloaded.

OS: Win10, GPU: 1080ti

Happens in both Studio and online mode.

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Ok thanks, that helps (as a note to everybody who posts bug reports in the future, PLEASE post minimal examples if you want your issue to be resolved quickly!)

The issue should be fixed now.

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