Since the last update, UV mapping on MeshParts is all over the place.
The MeshParts in the screenshots are supposed to be windows, as you can clearly see, the textures are all over the place. This happens both ingame and in studio. The issue is present on other computers other than mine, as @Nawtz discovered that all our meshes look funky in a game we’re working on.
I can confirm this bug as well. I also noticed that when I duplicate a meshpart, then the texture is in a different position each time. So its as if the texture is just being randomly positioned on the meshpart.
Ok thanks, that helps (as a note to everybody who posts bug reports in the future, PLEASE post minimal examples if you want your issue to be resolved quickly!)