Roblox’s Built In Audio Tools
First of all, it’s important to note the basic functions of the Sound object.
Roblox also has built in sound effects that you can use: Chorus, Compressor, Distortion, Echo, Equalizer, Flange, PitchShift, Reverb, and Tremelo.
For the sake of the examples, the effects will be extremely emphasized
Chorus basically copies a sound multiple times and plays them at the same time, creating a detune effect.
Compressing audio is when you lower the loudest sounds while increasing the whole volume, leading to a tighter range in volume.
Distortion is intentionally creating a clipping sound, which is when an amplifier or other audio device attempts to output sound outside of its maximum volume range; usually achieved by increasing the gain.
With Distortion (Volume warning!)
Echo, referred to more as “Delay” is when an audio is repeated multiple times on a delay (hence the name), gradually decreasing in volume.
An extremely important tool in sound design, an equalizer allows you to change the presence of different frequencies in audio.
With EQ (Filtering out the low end)
Flangers create a “sweeping” effect on audio. Essentially it also copies the audio (like the chorus) and plays it on top of the original with the tiniest amount of delay, causing the frequencies of the two audios to sweep back and forth.
I think this is self explanatory– changes the pitch of the audio. (Keep in mind this will reduce the quality of the audio.
Reverb is the effect of sound reflecting off surfaces back to the listener.
Tremelo creates a wobbling effect by raising and lowering the volume of the audio.
Well, those were pretty bad explanations honestly. But I hoped the examples helped.