I think we can all agree Roblox’s collisions on MeshParts aren’t great. Does anyone know some tips on importing “low poly terrain” I’ve recently been working on terrain and I’ve imported it as an FBX model (about 31 parts in total) and it’s still not enough separation for the collisions to work properly, even with precise collisions on.
I had this happen many times and its annoying my go to fix is to subdivide in sections and import it in different sections. I will also recommend a plugin to be able to see the real physics of the Triangle Mesh Part