I need to play it manually because I’m creating a preview for a weapon controlled by an NPC in a viewport. Viewports don’t support physics, particles etc. So I can’t just toggle Humanoid.Jump
Essentially the arms only flail to waist height and then come back down again. The same happens when playing it in the command bar on my own character in workspace. I just want to ask if anyone knows what they do in the movement script to get it to look normal? Couldn’t find the answer anywhere, briefly had a look in the animate script but still unsure