Robux & Simulated Gambling

Hello developers, I have another question which is a followup to my previous question a few days ago. I have made a completely F2P game that functions like a modified version of blackjack. The game abides by ToS since you are not allowed to buy or bet on anything, however, in my game there are winning streaks that the player has.

There are also streak freezes which are given out under specific circumstances for free. I’m wondering if I could allow users to purchase streak freezes for robux if they lose and have none. For instance, say a user had a streak of 6. They lose a round and they have no streak freezes. The game would prompt the user if they’d want to buy 3 streak freezes for lets say 15 robux, which would save their streak of 6 and give them 2 streak freezes otherwise. Would this break ToS?

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If it’s a completely F2P game that functions like blackjack and doesn’t require any payment or actually bets then having a streak counter (to pay and keep in case of a loss) to begin with seems a bit odd.

But if you were to add them then I assume it would likely be alright. Roblox themselves don’t really delve deep and provide additional clarity to their content guidelines for cases such as this (especially with gambling content).

I’d say as long as the winning streaks are not the main purpose or drive to playing the game (like if the game tells you to try and get the highest possible streak you can, or to bet with others to get the highest streak in order to gain additional rewards), then I don’t see why not.

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Alright thank you, the streaks are there to try and make my game stand out since there are like a million blackjack games out there. The game doesn’t specifically urge you to try and get the highest streak possible, it just encourages you to not lose, though there is a leaderboard for the highest streak (and for that reason i dont think i’ll add streak freezes for robux.)