Thought I’d post this here - running a bit dry on ideas, and I could definitely use some feedback.
So yeah, Rocket Roulette.
Basically, it’s a game I created based on what I remembered about the Dodgeball game mode of Team Fortress 2. The main objective is to reflect the rockets that spawn in the center of the map at other players. The rockets home in on one player at a time until a) they die (one way or another), b) the rocket hits something else or times out, or c) the rocket gets blasted by the target or a teammate.
There’s three gamemodes so far:
Team Deathmatch - Two teams compete to be the last team standing
Free For All - Everyone competes to be the last player alive
Juggernaut - One player is selected to be the juggernaut (with extra lives and increased movespeed) and has to eliminate every other player, or be eliminated
Additional maps are coming; I’m not very good with building, and being in college has sapped most of my usual ROBLOX time.
Speaking of building, I’ve used CSG to make both a fancy airgun model:
Player Points double as currency and the leaderboard for the entire game. Players earn PP by getting kills or (on a server with 6+ players) by round wins (this might change with the new PP adjustments). These PP are translated 1:1 to in-game currency for buying upgrades, many of which can also be purchased with standard currency.
The leaderboard is pulled from the ROBLOX website via proxy, and shows the top 5 players in the game. A second local screen shows each player’s own standing, as well as their current player point count. The top 5 players are given a custom icon next to their names in-game.
If you’ve got any suggestions, ideas, opinions, comments, complaints, compliments, complements, rants, etc. regarding Rocket Roulette, post them! Like I said, fresh opinions are definitely welcome.