"Rocket Run" Update Log

Rocket Run

Last updated: 12/16/22


[12/16/22]:

New Features Added

  • None

Bug Fixed/Improvements

  • Reconstructed corrupt scripts and made the game functional again.


[06/14/21]:

New Features Added

  • None

Bug Fixed/Improvements

  • Increased the size of the ‘basic’ segment while reducing the parts
  • Adjusted main screen’s position on the rocket
  • Added fog to discreetly cover up segment spawning


[06/11/21]:

New Features Added

  • Added subtle changes, such as the rocket constantly rotating
  • Added functioning credit coins, although they’re hastily implemented for now.
  • Caused the rocket to be constantly moving, even when the player isn’t interacting with it
  • Implemented a tutorial mode into the game! (Not functional, manual press of a button is required to continue the game)
  • Much more I can’t recall at the moment!

Bug Fixed/Improvements

  • Renovated the loading screen style and animation
  • Adjusted the countdown sequence to be more smooth
  • Fixed bugs caused by respawning


[05/01/21]:

New Features Added

  • Added spike section (Keep in mind this is just in testing and is therefore very sloppily made)
  • Added takeoff sequence (This too is in it’s testing phase and is therefore very sloppily made)

Bug Fixed/Improvements

  • UI Improvements
  • Updated data saving methods to DataStore2


[01/06/21]:

New Features Added

  • Changed the way the character loads, this opens up the possibility of customizable rockets

Bug Fixed/Improvements

  • Server-sided everything to give some legroom, less exploits are a bonus
  • Data saves!