Hello! And welcome to the 6th and final instalment (for now) in the RT development blog. In today’s issue, we take time to explain the revamp in the most detail then we have ever done before. From the development team, we hope you enjoy this newest instalment, and look forward to seeing you when we return with more to show.
• Revamp Gameplay Rocket Tester has always been a very simplistic game. Having formed in 2015, it was coming off the back of popular “ ride a rocket into space ” game(s). RT revolutionized this concept by giving the player a wide arrange of rockets and locations to choose from. This amount of player choice and freedom is what gives RT’s it unique flavour of gameplay. Ever since then, RT has revolutionized the space genre, paving the way for newer and more bigger games. Our legacy having been preserved throughout time.
However, as we began this revamp, we quickly realized that the classic RT experience could not stay the same. By simply updating the visuals and models alone, we would be driving RT into development suicide. It would fail to compete and supersede other mainline space games.
In order to achieve this, us at the development team have redone RT’s gameplay from the ground up. The first step in achieving this was to make Rocket Tester a more interactive and prolonged. Heres a list of everything we have done to make the Rocket Tester experience the best space experience on Roblox:
• TECH TREES Rockets are no longer unlocked in a straight line. Instead they’re all unlocked in a tech tree split by different countries and rocket types.
• Redone point gain Research points have been wiped and completely redone. While this may upset many players, we feel that everyone should be given a fair and even experience when it comes to the Revamp. POINTS WILL BE WIPED , this is to prevent players from “spawning a shuttle once, and never coming back to the game”. The Revamp has had almost a year’s worth of time and effort put into its models. It is our belief that every player should unlock each of these incredible new models instead of having them all available at day one. However player ranks and game passes will still be unlocked after the revamp.
Points gain has also been nerfed, bases no longer produce insane amounts in a few seconds.
Point gain is now an interactive experience, requiring you to be active in order to gain it.
• Surface Experiments Surface experiments are a form of deployable equipment that can be used to gain research. The amount of research gained is entirely dependent of the location and time on the surface.
• Manual Landings Manual landings are a feature that we hope to innovate with the revamp. This is an optional feature which allows for pinpoint landings on any of the new planets.
• Space Suits This is probably the most requested feature in RT. SPACE SUITS . Space suits are a uniquely new feature to RT. These suits will serve a utilities when it comes to conducting orbital EVAs and Surface explorations.
LIST OF CURRENT SUITS
• A7L series
- A7L (Apollo 11-12, no helmet LEVA)
- A7L (Apollo 13-14, LEVA attachment)
- A7L, Commander’s Stripes
• Orlan Series
- Lunar Orlan
- Orlan-D
- Orlan-MKS
• EMU
• Roll Programs A minor change, but a welcome one. All rockets will execute their proper take off procedures as they do in the real world. That means no more 90° ascent angles.
• Minor features
- Re-entry effects
- Music
- Fixed aircraft controls
- New GUI and main menu
- TREES!!! (
- Mission audio
- Fixed gravity
- Fixed equipment
- New station building interface
- Realistic EVAs
- Suit mounted flashlights
- Day & night cycles
• RT planets Designing RT planets was ultimately a difficult task to overcome. The design objectives was to create an environment that was realistic, yet fun to explore. After carefully researching each of the planets featured in the Revamp, I can confidently say that the surfaces of the RT planets are some of the most realistic environments found on roblox. Each environment is crafted using 1:1 orbital data, ensuring a definitive experience. Everything you see on the planets exists in the real world, we’ve seen and been there. These planets are NOT infinite , as infinite terrain generation would not produce real world locations. However, these planets are not small. From end to end, they stretch for kilometers, making players and landers look like microscopic specks in the distance. In the revamp, you’re free to explore on these new alien environments that lay ahead.
(CURRENT LIST OF PLANETS):
- Mercury
- Venus
- Earth
- Moon
- Mars
- Ceres
- Io
- Europa
- Ganymede
- Callisto
- Saturn
- Titan
- Enceladus
- Titania
- Oberon
- Triton
- Pluto
- Charon