RocketPropulsion Target with no parent

I’m setting the Target to a part that has no parent because I actually want to be setting it to a position and not a part, but that isn’t an option. When the target part has no parent, in play solo it works fine, but in a local server it just moves toward the origin and then stays there. If it happens to get within range of the actual target on the way then ReachedTarget does fire.

A part with no parent won’t be replicated. If it isn’t replicated the client will see the Target as nil.

TargetOffset doesn’t require a Target.

Can you call Fire when there is no Target value set, and does it default to the origin? if that is the case then perfect. since that’s exactly what the client is simulating since the part didn’t replicate, I guess it does.

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