Fixed my module post thanks all!
I meant to link my reply inside the module, not inside this thread. My reply is already in this thread!
Hello! By the way thank you for your response, we will take the necessary steps to make this a reliable security, we’re new when it comes to this kind of topic and love to learn, thank you for these sources that we can look upon.
We’ll make sure it’s safe and good for you all down the road!
Also it’s my birthday today and you, boatbomber, are my idol when it comes to coding, for you to reply to our topic made my birthday a bit better!
Will do sorry a ton. Thanks for the heads up. lol
Happy birthday! It’s great to see new people picking up the trade and learning new things. Encryption is a massive topic with lots of depth, so you’ve got a lot of awesome stuff ahead of you!
It’s my first time working with game security, but lol I’m not a new developer
Happy birthday ! Glad @boatbomber could make it better. Thanks for open-sourcing this because it has given me inspiration!
Happy birthday , thanks to boatbomber’s response, this may allow me to improve my own private encryption module
I wish you the best on the cryptography field (if I’m right, encryption is cryptography)
repost because of false removement
Not to be rude but, this shouldnt be used for security, at all.
First, your encouraging users to use this as a security, while this can be easily red by simply using this module. If you want to truly create a safe password system, use hashes instead. Or, just use sanity checks lol.
Either way, its still a nice learning experience , but u can read @boatbomber 's encryption code so it will look shorter and better.
Will it support Tables anytime soon?
Please read all above messages before posting hate. We already have proven this was a learning process and have said it is not to be used in passwords.
Like converting a table of strings? Yeah we could add that!
Yeah convert the table to string and back.
Maybe even encrypt the string.
i did not put hate in this at all, im just saying you shouldnt encourage this way to secure remoteevents as it wont be effective.
huh?
whats this then?
it should not be for any of these
btw,more efficient script that doesexactly the same
function encode(str)
local stringtoreturn = ""
for _,v in pairs(string.split(str,"")) do
stringtoreturn ..= string.byte(str).."|"
end
return stringtoreturn
end
function decode(str)
local stringtoreturn = ""
for _,v in pairs(string.split(str,"")) do
stringtoreturn ..= string.char(str).."|"
end
return stringtoreturn
end
now u can learn more string stuff
happy birthday!
hope your anticheat is doing well, too
It’s doing good, I haven’t released 2.0 yet because there some things I like to modify. Though it’s much more secure now and with the help of a few great security experts. also im replying from my tv, sorry for message delays
This is a great project, and a great example of the use cases for the various string functions!
But the only places where this would be applicable would be puzzles, not security
It would be very easy for an exploiter to just, use the module itself to decode the various strings.
Also, wouldn’t this be encoding, and not encryption?
I had a friend write the module description. At the time, it wasn’t meant to be like an in-game feature (aka puzzles)
As BoatBomber said, this is encryption. Just this is a very easy way to do it