RoLive ∎ A Roblox Game & Group stats tracking Discord bot!

As the bot begins to increase in users, the data which the bot takes up begins to cost more.

There are two primary factors here:

  1. As you get more users in the database, we begin to run out of space forcing us to use greater database tiers.
  2. As the bot is in more servers, Discord’s aggressive caching causes the bot to use more memory. By the time we get to around 2k servers, we will be forced by Discord to use sharding which uses even more memory and CPU usage, meaning we have to increase the size of the server and relocate to a dedicated AWS instance. The server cost for this overtime isn’t free.

Our bot already has a free tier which we may open up more that you are able to utilize as much and for as long as you’d like.

Additionally, choosing to support us is a choice in which is entirely voluntary, if you like our work and would like to say thanks, donating is a great way to do that.

The money that may or may not be generated from this project isn’t just going towards server costs, it’s also just for general net income as any platform would do.

@IceTheOneAndOnly Whoops, that phrasing does seem a little confusing, we’ll go ahead and edit that. The free tier is open for you to use for as long as you’d like and it is not a trial.

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Hi! Thank you for the kind words!

For clarification, the ‘Free Trial’ never ends, it’s more like you said, a free version of the RoLive bot!

Just update the website to avoid future confusion, feel free to reach out @RoLiveApp on Twitter or here if you have any more suggestions! :grin:

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but then why is it called a ‘trial’ if it never ends?

The word “trial” could imply that it is a trial to the full services, as you are not able to access the full features of the bot. :slightly_smiling_face:

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That is a really nicely made bot. Any plans on trying to figure out how Roblox calculated MAU? A lot of games don’t seem to be qualifying to even get this information from Roblox so this would be a nice round-about way for us to figure this out.

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This is definitely something which was explored but was eventually found to be outside of our scope. To make MAU a tracker option, we’d need to collect a lot more data, which we currently lack the resources for.

We will likely revisit it in the future to see if we can make that tracker a reality.

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Why would I use this instead of say, RTrack or another competitor? In RTrack I can easily just type in my game ID and get all of these stats(and more). I guess one benefit would be having it in a discord server(for communities that have discord) so that everyone can see, but anyone can go to RTrack and put in an ID.

If I could get a list of the pros and cons I would be more “inclined” to use this.

Awesome feature, going to use this in my coming ‘experiences’ LOL.

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I wouldn’t consider ourselves to be RTrack competitors. Sure we both track live game data, but the usages for each platform are different. RoLive and RTrack can seamlessly co-exist.

As a developer who wants deeper insights into their game over a long period of time, you should be using RTrack. RoLive technically can, but primarily will not provide that type of service.

RoLive should be used as a passive tool for yourself and the community whenever you may be curious about your current game stats. RoLive is a community-focused tool, meant to be viewed by anyone in your server, not just the developer. In general, people in your discord server dont care about the nitty-gritty details such as “Peak yesterday” or “Monetization Score”

For the sake of the discussion, let’s assume we are competitors for a moment.

Here’s what we’d have over RTrack:

  1. Ability to combine game stats into a single value. You can combine up to 28 games into one tracker.
  2. More focused data rather than just an information dump on your screen.
  3. Automatically updates right on your discord server in as real-time as possible. No need to go and fetch an ID.

Here’s what RTrack would have over us:

  1. Long term data is easier to keep track of
  2. More data in general
  3. Graphs to visualize data

But just to restate what I said earlier, RTrack and RoLive both track data, but their use cases are very different, so its reasonable for people to use both.

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Do you ever think that you will add the ability to support error tracking in the future?

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This was something that was considered but is outside of the scope of this project.

In the future, we may create an affordable system for error tracking in Roblox. Currently, systems like https://sentry.io/ are very pricey outside of their free tier, so creating a system like that would be greatly beneficial to smaller Roblox developers who don’t have hundreds to spend.

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I use this in my discord server, and it’s super helpful to track all of my games without having to individually check them all. Would recommend for anyone who owns games and wants to track their concurrents!

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Putting this into my discord server was really quick and simple, I recommend this bot to anyone who has games and frequently checks their stats. Saves me a trip to my games page!

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Hey your bot isn’t working is their a new command now?

That was long ago maybe down now

Hey, we’re working on an update for it but itll be a bit until its back online.

Hey Thanks for replying! Estimate time?

Is the bot down or is there maintenance occurring right now?

See this reply from Stratiz above:

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Is the bot still down?
It doesn’t seem to be online on my server

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