Roll Animation Glitching

I have an animation that is supposed to make you roll if you hold shift when landing, but it seems to glitch out. it’s not because of animation priority, as it’s higher than everything. Does anyone know why this happens?

The animation:

What happens:

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Create a new boolean attribute for Workspace called “RbxLegacyAnimationBlending” and set it to true.

Okay, I did that but it didn’t seem to fix it. Is there something else I need to do?

Sorry for taking a while to respond but that’s what I did, and it didn’t do anything.

I can’t offer you any other solutions. That’s all I could think of.

I found out why it was happening. It went the other way in the game but not in the animation editor. So I just rotated the character on the keyframe that went the wrong way.

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