Hey devs,
I’ve got a Rollercoaster system that works relatively alright until I need it to stop and sometimes it can derail, so I wanted to know if there’s a better way to do the movement that looks like this,
Other than using AssemblyLinearVelocity which is what I’m currently using as it can very easily glitch out my game. If it was one singular train carriage thing I wouldn’t be asking as I would just use a series of nodes and tweens but making the attached carriages be driven and also follow taking the same route that the front does seems to pose a bit of a challenge!
Any suggestions is highly welcomed!