RollOffMaxDistance does not work as intended

I have a car model, and 2 sounds parented to a part in the car
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Both sounds have their distances set low. Yet, I can still hear other peoples cars from across the map. Why is this?
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I play the sounds from a server script

--// Play a sound effect
function Vehicle:PlaySoundEffect(player, soundEffect)
	local SoundEffect = self.Vehicle.Platform:FindFirstChild(soundEffect)
	if not SoundEffect then return end
	
	if SoundEffect.IsPlaying then return end -- Don't continue if already playing
	
	SoundEffect:Play()
end

That gets fired from a RemoteEvent

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