I have a car model, and 2 sounds parented to a part in the car
Both sounds have their distances set low. Yet, I can still hear other peoples cars from across the map. Why is this?
I play the sounds from a server script
--// Play a sound effect
function Vehicle:PlaySoundEffect(player, soundEffect)
local SoundEffect = self.Vehicle.Platform:FindFirstChild(soundEffect)
if not SoundEffect then return end
if SoundEffect.IsPlaying then return end -- Don't continue if already playing
SoundEffect:Play()
end
That gets fired from a RemoteEvent