rollOffMaxDistance doesn’t work

so, my sound is supposed to be only heard from 20 studs away. but when my sound plays, it plays from the usual 10000 studs. my model gets cloned from ReplicatedStorage. I am not sure that even changes anything about the sound but i’ll just say that. Any help?

Mind showing the properties of the sound?
And is it parented in a object, such as a part, a physical object, not a folder or workspace or value.

It is parented under a model.

A sound has to be parented under a physical object, not a group, folder or anything of that sort, A physical object.

Because roblox is buggy, and for some reason models dont work good with sound.
(the sound has to be parented to a part)
Physical object’s have a position, Other objects do not, The sound cant use rolloffmaxdistance without a base position to use, explaining why everybody hears it.

2 Likes

so does that mean, i would have to put it inside a part?

1 Like

Mhm, yeah. Basically. That’s what it is.

thanks. It works fine now.

Character limit aaa

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.