I know this isn’t the right topic, but i don’t have access to #bug-reports .
There’s a bug going on where RollOff Distances don’t reflect in the game client but it does in studio.
It works in studio correctly, but recently it’s been acting weird and i can hear sounds globally even if it’s parented under a part with RollOff Distances being configured to a small radius inside of the game client itself.
What it shows in studio. (How it’s supposed to work)
Vs what it does in-game.
This is very frustrating as i’m trying to develop a game and i want it to feel more alive. I tried disabling scripts and it doesn’t fix it. Any feedback is helpful.
game link for those who want to try it for themselves.