RoLogger is a plugin which allows you to monitor your game live, with the following features:
Player Joins Logging,
Gamepass Purchases Logging,
Developer Product Purchases Logging.
Keep in mind that this plugin is still fairly new and I will add new features soon. (You can post your ideas by replying to this post!
This is also my first plugin, so don’t expect anything too amazing, I am still learning and I would love feedback!
I do not recommend using Player Joins logging if your game is big as this will break the rate limit.
You can choose from a selection of Proxies, not using a proxy will cause discord to block the requests!
RoProxy is like just a bridge between the discord API without any protection and Roblox, but WebhookProxy will queue your requests to comply with discord’s TOS.
Yes, it’s rotating in the sense it rotates a new IP for each request. But Discord still limits messages per webhook per channel regardless of what IP it’s coming from (I believe it’s something like 30 messages/minute per channel per webhook). But this still won’t “bypass” Discord’s imposed rate limit.
It doesn’t bypass the rate limit, rather will just essentially stack up the requests. So let’s say you send 30 messages in less than a minute. Instead of sending that to Discord and getting a 429 error, it’ll add the message to a queue and once the rate limit is over it’ll send the messages in the queue.