Keeping track of everything I’ve fixed/done prior to release.
(NOT IN ORDER)
- Demon projectiles/AI work perfectly, called from module.
- Capability of 8-angled sprite objects other than entities.
- Elevators/doors cleaned up, can carry items on them now.
- Gibs of weak enemies are possible, dead enemies slide when killed.
- Local wep handling smoothed out, easier to mod the weapons.
- Multiplayer capability taken from my deathmatch stuff
- Sprite renderer vastly improved, all bugs regarding sprites falling through the world are fixed.
- Local/serversided projectiles are dev choice.
- Rockets completed, work for demons and multiplayer, rocket jumping possible, lagless.
- Sway maths are improved.
- Cacodemon flying mechanics replaced with my RooM 2 method.
- Better recoil patterns.
- Custom notification/chat fonts.
- Weapon pickups and their ammunition choices work better.
- Debouncing fixed on certain places where it was annoying.
- Impacts smoothly shake the camera.
- Fixed bugs regarding being able to shoot faster than intended on certain weapons.
- Security vastly improved, certain things didn’t need to be replicated, now stored on server.
- Glory kills smoother on the client, can pan the camera when glory killing.
- Player deaths use the deathmatch method, show the proper death of the sprite skin (marine or other) that you are using, including chosen color.
- First Aid stations a new type of healer.
- Barrels can chain reaction, use my custom explosion parsing and can gib demons.
- Fixed collision groups like blood, corpses etc. Players use physics when killed, both for local death and server.
- Lava/fluids tied to itemeffects