Root and Torso Poses Being Set To 0,0,0

When I try to export an animation created by Moon Animator 2 or the default Roblox Animator and put in keyframes for the Torso, the keyframes in properties have zero movement. When both animators read the KeyframeSequence, however, they still somehow read positional data even though it isn’t there. I am trying to create a CFrame animator, and I need the positional and rotational data for these keyframes.

I have attached my KeyframeSequence and a video explaining what I have stated:
Animation.rbxm (87.7 KB)

Any help would be appreciated, thank you.

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Turns out that Moon Animator 2 was the culprit, it seems to be broken when exporting animations.

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