Rope Constraint And Cframes [SOLVED]

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  1. What do you want to achieve?
    I want to smoothly make the two scales move WITH the rotating part without there being some “lag.”

  2. What is the issue?
    When the rotating part moves, the scales move with it but it looks like it is “lagging” and it takesa few seconds to move as well.

  3. What solutions have you tried so far?
    I have tried moving the attachment locations of the rope that connects the scales and rotating part but it doesn’t work. Also, the “lag” does stop after i rotate the part like 20 times at least but idk why.

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Try setting the network ownership to the client
Network Ownership

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I tried this but the “lag” is still there? I changed it to “player” instead by using :SetNetworkOwner(player) and defined player as local player = game.Players.LocalPlayer and placed it in a script inside the model as a whole.

Are you using CFrames to rotate an Anchored scale beam? Anchored Parts don’t act in Roblox physics like Constraints do.
Try using a HingeConstraint at the center of the scale beam, make the Beam Unanchored, and set the HingeConstraint ActuatorType to Servo.
That way you can click the + or - Gui and add or subtract from the HingeConstraint TargetAngle to get the beam to tilt to the angle you want it at. The ropes should follow the beam.
I don’t know how your platforms work, but they should be Constraint based as well.

Yes it’s anchored. I’ll go back and use a hingeconstraint instead and let you know! thanks!

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IT WORKED THANK U SM. It was so simple omg. Appreiate it a lot, marked this as the solution!

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You can also change the AngularSpeed and AngularResponsiveness so it moves smoothly from each position.

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Oh yeah I saw those settings and I will definitely play around with them. Again thank you!

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