It’s Really Confusing Why This is Happening
Yeah it really is I dont know why and Ive literally been stuck on it for hours
well i will try to change the old script and send it
heres if a video of what is happening, it looks like something in the arm is anchored but nothing is
hmm yeah should take a close look at it you may find something
Did you check the enabled property of the constraint and the active property
still working on the script
Also if the arm seems to be anchored try and select the character model in the workspace then in the home tab press Anchor a few times.
Yeah it’s set to active
[30 Characters]
I’ve tried that with no avail it just keeps me stationed in the air unfortunately
Do you have any other scripts that interact with the character?
yes but they are disabled other than my sprint script
hmmm Did you set its parent to a part?
i know this wont help
but can i see your whole code
In one of the videos you sent, I’ve noticed that there are a few more selection boxes than the arm. What are they?
Right here
local plr = game.Players.LocalPlayer
local char = plr.Character
local hum = char:WaitForChild("Humanoid")
local humrp = char:WaitForChild("HumanoidRootPart")
local Mouse = plr:GetMouse()
local UIS = game:GetService("UserInputService")
local IsAir = false
--// Arm Stuff
local LeftArm = char:WaitForChild("Left Arm")
local RightArm = char:WaitForChild("Right Arm")
local webShooterR = RightArm:WaitForChild("webShooterR")
local webShooterL = LeftArm:WaitForChild("webShooterL")
local RightArmAttachment = RightArm:WaitForChild("AttachRight")
local LeftArmAttachment = LeftArm:WaitForChild("AttachLeft")
----------------------------------------------------------------------
function WebShoot(hit,target)
if target == nil then return end
if hit == nil then return end
if target.Name == "Building" then
game.Workspace.Sling:Play()
print("We can attach to this surface.")
---------------- Create Attachment
local BuildingAttachment = Instance.new("Attachment")
BuildingAttachment.Name = "buildingAttachment"
BuildingAttachment.CFrame = target.CFrame:ToObjectSpace(hit)
BuildingAttachment.Parent = target
BuildingAttachment.Visible = true
------------------------------------
local Web = Instance.new("RopeConstraint")
Web.Name = "Silk"
Web.Length = (humrp.Position - BuildingAttachment.WorldPosition).Magnitude
Web.Visible = true
Web.Color = BrickColor.new("Really black")
Web.Thickness = 0.15
Web.Restitution = 1
Web.Parent = humrp
Web.Attachment0 = game.Workspace.spiderweb1.Attachment
Web.Attachment1 = BuildingAttachment
end
end
The one is the attachment and the other is the web slinger
Is there a script that puts webShooterR
and webShooterL
in the character?
Yes when the character is added
what is the humanoid walkspeed when you got stuck
The walkspeed of the humanoid is 16