Rope Issue Cant Move

It’s Really Confusing Why This is Happening

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Yeah it really is I dont know why and Ive literally been stuck on it for hours

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well i will try to change the old script and send it

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heres if a video of what is happening, it looks like something in the arm is anchored but nothing is

image

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hmm yeah should take a close look at it you may find something

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Did you check the enabled property of the constraint and the active property

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still working on the script :sweat_smile:

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Also if the arm seems to be anchored try and select the character model in the workspace then in the home tab press Anchor a few times.

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Yeah it’s set to active
[30 Characters]

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I’ve tried that with no avail it just keeps me stationed in the air unfortunately :confused:

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Do you have any other scripts that interact with the character?

yes but they are disabled other than my sprint script

hmmm Did you set its parent to a part?

i know this wont help

but can i see your whole code

In one of the videos you sent, I’ve noticed that there are a few more selection boxes than the arm. What are they?
image

Right here

local plr = game.Players.LocalPlayer
local char = plr.Character
local hum = char:WaitForChild("Humanoid")
local humrp = char:WaitForChild("HumanoidRootPart")
local Mouse = plr:GetMouse()
local UIS = game:GetService("UserInputService")
local IsAir = false

--// Arm Stuff
local LeftArm = char:WaitForChild("Left Arm")
local RightArm = char:WaitForChild("Right Arm")

local webShooterR = RightArm:WaitForChild("webShooterR")
local webShooterL = LeftArm:WaitForChild("webShooterL")

local RightArmAttachment = RightArm:WaitForChild("AttachRight")
local LeftArmAttachment = LeftArm:WaitForChild("AttachLeft")
----------------------------------------------------------------------


function WebShoot(hit,target)
	if target == nil then return end
	if hit == nil then return end
	if target.Name == "Building" then
		game.Workspace.Sling:Play()
		print("We can attach to this surface.")
		---------------- Create Attachment
		local BuildingAttachment = Instance.new("Attachment")
		BuildingAttachment.Name = "buildingAttachment"
		BuildingAttachment.CFrame = target.CFrame:ToObjectSpace(hit)
		BuildingAttachment.Parent = target
		BuildingAttachment.Visible = true
		------------------------------------
		local Web = Instance.new("RopeConstraint")
		Web.Name = "Silk"
		Web.Length = (humrp.Position - BuildingAttachment.WorldPosition).Magnitude
		Web.Visible = true
		Web.Color = BrickColor.new("Really black")
		Web.Thickness = 0.15
		Web.Restitution = 1
		Web.Parent = humrp
		Web.Attachment0 = game.Workspace.spiderweb1.Attachment
		Web.Attachment1 = BuildingAttachment
	end
end

The one is the attachment and the other is the web slinger

Is there a script that puts webShooterR and webShooterL in the character?

Yes when the character is added

what is the humanoid walkspeed when you got stuck

The walkspeed of the humanoid is 16