Rope ocassionally breaks player animations and delays movement

Basically everything in the code already works as should, but there is one big issue which makes it very annoying for me to continue with this.

In the following video, you can see how one player has animation issues & cant easily move around the ragdolled player, but the second player doesnt have issues with both a delay in movement & animations simply break completely.

I’ve made a previous post but couldn’t figure anything out, that post was also related to someting completely different.

Sidenotes: Everytime I re-start this, it’s always 1 player than can do it and 1 that can’t.
This also happens with Welds etc.
I’ve also tried to make the rope longer and same outcome.

You can use the PhysicsService to make that the players can be traversed

The player itself that is being dragged is already using physicsservice
the issue is that occasionally the rope forces the holding player to delay input & breaks their animations and I cannot seem to get it fixed.