Hello there,
I am currently trying to move custom player rigs using rupes connected to a helicopter using the Blizzard engine.
However, instead of lifting the player connected to the helicopter up, the helicopter just spins around the player and the player remains stationary.
I would look forward to any help in solving this,
thank you
Downrest
(Downrest)
#2
Does it act like the player is the anchor point?
Yep it does.
Although I made sure all parts inside the player’s character get unanchored and massless.
Downrest
(Downrest)
#4
Have you tried switching Part0 and Part1 of the rope?
1 Like
Let me try that real quick. I will keep you updated.
Well, now it kinda worked, the character lifted up with the initial pull, but then pulled the helicopter back down. So still not the solution
1 Like
Downrest
(Downrest)
#7
You can still move the character right?
1 Like
Well, it’s a dinosaur custom character.
In theory, it can move, yes, but a requirement for the rope to connect is the dinosaur being tranquillised.
Downrest
(Downrest)
#9
Are you sure that the dinosaur isn’t anchored? Are there any welds on the dinosaur that are connected to an anchored part?
Yep. I tested it and made it so the dinosaur does not need to be tranquillised the dinosaur, still an issue then.
Downrest
(Downrest)
#11
Have you also checked this out?
I mean, I think if that would be the case, the dinosaur would be unable to move, correct?
Downrest
(Downrest)
#13
Actually yeah, I guess that’s true.
Well I am stumped, not sure why the dinosaur is acting as an anchor point.
Probably blizzard acting as helicopter system.