So, I had my rope swinging perfectly working on the server, but I needed to move it to the client for lag reasons now it’s very buggy and I dont know what to do, please any help?
Before I made it client side :
After :
CODE :
if (hit.Position - humrp.Position).Magnitude >= 30 then
local BV = Instance.new("BodyAngularVelocity")
BV.P = (humrp.Position - MouseAttachment.WorldPosition).Magnitude * 25
local t1 = TweenService:Create(BV, TweenInfo.new(2), {MaxTorque = Vector3.new(0, math.huge,0)})
t1:Play()
BV.AngularVelocity = MouseAttachment.CFrame.lookVector * 0
BV.Parent = humrp
local BV1 = Instance.new("BodyAngularVelocity")
BV1.P = (humrp.Position - MouseAttachment.WorldPosition).Magnitude * 1500
local t = TweenService:Create(BV1, TweenInfo.new(1), {MaxTorque = Vector3.new(0, math.huge,0)})
t:Play()
BV1.AngularVelocity = MouseAttachment.CFrame.lookVector * 5
BV1.Parent = humrp
game:GetService("Debris"):AddItem(BV1, 1.2)
game:GetService("Debris"):AddItem(BV, 1.2)
end