Hey there! I was wondering, that how could one make a rope between 2 attachments as normal, but the rope doesnt or cant apply physics or simply, How to make a rope not apply physics but be only visible.
Do you need the rope as just a line between 2 Attachments, but the Attachments are different distances apart in the game?
I’ve used SpringConstraints with the Force set to 0 and the Radius set to 0 so it appears as a straight line instead of coils. It basically just draws a straight rope between the Attachments no matter how far apart they get.
Would it work to use a ropeconstraint and set the length to inf?
I’ve already tried this and it came out pretty good except it doesnt have any interations with gravity. I want a rope not apply physics, apply gravity and act similarly rope.
That would make the rope’s peak point so down on the map.
Easiest work around I’ve found is to make two anchored ‘dummy’ parts with attachments that are aligned to the original attachments every frame. It takes a bit of code, but nothing too complicated. You can even just parent the attachments to terrain if you dont want extra parts lying around.
But you haven’t told us if the Parts/Attachments are moving or not.
An easy way to script it would be to get the Magnitude (distance) between the 2 attachments and set the RopeConstraint length to the Magnitude * 1.1 which would be 10% more than the actual distance. You can change the 1.1 to whatever value gives you the desired effect (1.2 would be plus 20%, 1.05 would be + 5%) you want without the rope ever getting short enough to pull the Attachments together.