This bulletin board is too document the development of my rather big project RoPlay.
It’s a large expansive roleplaying project based around civilian and military rp. Some devlogs will be posted and soon update logs when the game is out.
This bulletin board is too document the development of my rather big project RoPlay.
It’s a large expansive roleplaying project based around civilian and military rp. Some devlogs will be posted and soon update logs when the game is out.
Update log 0.1: Oceans waves boats and more!
With the first update log too this project I have been working on the naval side of things, eventually with ships players will be able to purchase ships with ingame currency and use them too complete jobs/tasks. ((this isn’t a navy based game btw)).
With this comes such stuff as cabin controlled vessels.
For civilian based crafts, players would be able too use these controls for fishing, raiding, trading and more.
For military crafts these will be able to control missiles, radar and more.
External Media External MediaChanged bulletin board name to “RoPlay Development Log”, in addition first works on a ship broadcaster have been worked on.
Some ships will have this feature and will be able too broadcast mic input out of it.
Apis
I’ve decided when making RoPlay I will be focusing on making the code extremely modular, meaning it can be called via event, module script or bindable function.
Functions in apis always return tables, {} with a status value and a message. In my honest opinion I feel like this is a system all devs should follow.
It makes it easier too debug, you can debug the status code that is being return and the message if needed.
Enjoy some of the code I wrote for the economy and gun loading system (more on that)
When it comes too guns, RoPlay uses a modified version of ACS (unoriginal I know but I’m rescripting a lot of it), guns are typically saved into a Client and Server folder, but what if they weren’t? What if they weren’t even in the game?
Well that’s the method I approached, using InsertService() to load the needed guns on demand, saving general performance and allowing for, mere endless amounts of guns too be in the game, just only pick and choose the ones you need.
Working on boats…
Alot.