I am currently trying to rotate a parts BodyGyro CFrame relative to its LookVector
When I’ve tried referencing its LookVector itself it throws an error expecting a Vector3 and doing what I am currently doing does not rotate it relative to its LookVector
the lookvector is a direction vector3, so saying “relative to it’s lookvector” doesn’t make much sense because it’s not a position, it’s a direction. What are you trying to do?
Currently what I am trying to do is rotate a part relative to its front face, I said the LookVector as to my knowledge it is a relative position cast as a rotation value, unsure if I am wrong on this.