Recently i have been working on a tank game, and i used HingeConstraints to Rotate the turret (The user sits in the Gunner seat and with the WASD keys moves the Barrel and Turret)
However in-game this HingeConstraint method has shown to be laggy and made aiming complicated.
I then decided to set the tanks :NetWorkOwner() to the Player in the gunner seat. The performance improved but still, turret movement was inconsistent and delayed
Is there any way i can rotate the turret using a different method ?
Note: Vehicle physics are a key part of the game so i dont think CFrames is an option, unless ?