Rotate auto de-selecting

When i select Rotate, it auto deselects itself, preventing me from rotating.

This only happens with the animation editor open and Dragger QoL Improvements (which i have disabled)


Beta features:

Dragger QoL Improvements (i disabled this because of the bug)

Gamepad Emulator

UIDragDetectors

Updated Roblox Controls

VR Emulator


I have provided my logs in the private content.

Expected behavior

Rotate to stay selected as expected, and not be de-selected.

A private message is associated with this bug report

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Could you show a video of what you see?

As far as I’m aware the ribbon buttons will never stay highlighted when using the Animation Editor, but the functionality is still active and you can still use them to switch between the Animation Editor’s Move and Rotate functions using the ribbon buttons.

The issue has already been fixed, sorry, i forgot to reply and set that reply as the solution that the issue was fixed.

Just to be sure, this behavior had some interesting interactions which depend on Deferred vs Immediate SignalBehavior.

Could you check that it’s working for you with Workspace.SignalBehavior set to either value? (that it didn’t just get fixed because you changed to working in a different place with a different setting for that)

Deferred Results are:

  • QoL Disabled: Good

  • QoL Enabled: Good

Immediate results are:

  • QoL Disabled: Good

  • QoL Enabled: Good

Good in this case means working.
QoL means the Dragger QoL improvements beta feature

I also acidentally found out that changing to Immediate with QoL Improvementswhile the animation editor was open broke it in some way, creating 2 rotation adornments. Using one removes the other and the current one doesn’t work. Reopening studio actually applies the changes from this error.

From the results i got it was fully fixed.

All tests performed on this model: R6 StarterCharacter.

Also indeed the buttons don’t stay highlighted in the Ribbon tab.

But yes it’s working now with both values.

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