If i change the CameraSubject, the character doesn’t rotate according to the camera.
How to make it rotate anyway, without any self made scripts (yes i tried, and for my case it proved… well… trash), because there is already a script somewhere in the base character. But where?
I make a FakeHead part that follows the head of the character. Then i make the head transparent.
Also the UpperBody of the character rotates to face where the camera is facing, and if i just make the head the subject the problem would still be there (but now the character is transparent)
And yes, it must follow the FakeHead, otherwise the camera would float above the character.