Rotate Head to Camera Direction, but with a One Mesh Character

Hello!
I am currently making a duck game where the character is not separated into parts. I would like for the duck to turn it’s head based off of the player’s camera… But I am not sure how with a character that is one mesh.
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Now, I’ve seen plenty of tutorials on Roblox avatars and characters that have separated parts, but I haven’t seen any tutorials for mesh avatars.

I was thinking I could make different animations for the head turning up, down, left, right and then make a script… but I am not sure if that is even possible. I am a bit new to scripting, but if anyone could point me in the right direction, that’s be awesome. Thank you.

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Set Transform every renderstepped, trying to make the bone align with the direction of the cameras cframe. Or maybe just set the bone cframe directly?

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