It’s simple. I want to rotate my mesh’s face so that a SurfaceGui with normal text faces upwards.
This is what I want to achieve without the distorted corners.
Any help? If so, reply and thanks.
It’s simple. I want to rotate my mesh’s face so that a SurfaceGui with normal text faces upwards.
Any help? If so, reply and thanks.
If thats a text label as a child to the surface gui, you can just change the rotation of the text label (by 90 degrees):
Obviously that works but it won’t resolve the issue with decals. I want to avoid using SurfaceGuis because of the sheer amount of performance that goes into them.
You didn’t mention anything about decals in your original post:
For this you either have to live with rotating the mesh, or upload your decal image in the orientation you need it in.
Fair enough, had to make due with this approach.
maybe you can make a part the same size and everything except make it transparent, no collisions, weld it to the original part and rotate it the correct way and put the guis/decals in there