So what I have in mind is that an part relative to other part, in an circular manner.
See a example below.:
Although my drawings skill aren’t the best, hopefully you could’ve understood.
How would I do this? Is there are built-in an function for this exact same thing?
And yes, I did some search, I wouldn’t say it’s the best I could’ve done, but I tried.
I found the CFrame:fromAxisAngle(Vector3, Degrees)
function, but it didn’t seem to work, or the code I’ve used did something wrong. Also, talking about code, here’s what I tried:
local ToRotate = Instance.new('Part')
ToRotate.Anchored = true
ToRotate.CFrame = script.Parent.CFrame + Vector3.new(2,0,2)
ToRotate.Parent = workspace
game:GetService('RunService').Heartbeat:Connect(function()
ToRotate.CFrame = ToRotate.CFrame * CFrame.fromAxisAngle(script.Parent.Position, 0.1)
end)
Assuming this script was an child of one of the example parts. (And that only 1 part was there.)
How would I go on this?