So, ResizeAlign is awesome, and saves a lot of time. Is there a plugin like RotateAlign that aligns objects through rotation? I desperately need something like this . .
Here’s an example of what I struggle with . .
So, ResizeAlign is awesome, and saves a lot of time. Is there a plugin like RotateAlign that aligns objects through rotation? I desperately need something like this . .
If there’s no plugin, a way to do it would be useful, thank you
(Roblox doesn’t allow me to use small decimals)
Can you specify what you are asking for a little more? I’m confused.
All right, so basically, check out the screenshot I put above. I want to put a part between those two parts, but I want to get it precisely so that it doesn’t jut out of the way weird or anything like that. I was wondering if there’s a plugin, but if there’s not, is there any way to do it?
Here’s an updated screenshot of what I want to achieve
I’m afraid I’m still confused.
What two parts are you talking about?
All good, sorry for explaining it so bad. Here’s another display using the launch plugin.
I want to create the light blue part separating the highlighted part, and the one that’s not highlighted closest to the camera. I’m looking for a way to get the corners exactly to link up, but I’m running into problems.
I was wondering if there’s a way to do it other than using trigonometry or something, because that’ll really slow me down
Which highlighted object are you referring to? There are two of them.
These two are the highlighted objects, I want to create a part that perfectly links to each other’s edges, that light blue schematic you saw earlier is the rotated part I wanted to create, but I can’t get an exact angle. I was wondering, is there a way to connect them flawlessly?
Oof. I honestly don’t know how to help you there buddy. Using math may be the only way here.
Doesn’t seem very practical if all your wanting is it just to be rotated so edges don’t show. Just try to resize if that’s the case.
You can calculate the rotation by adding up all the sides and then subtract 180 from them. That’s the angle your part needs to go.
For example, if I have two sides of a triangle (60 degrees and 70 degrees), I can add them up to get 130 degrees. 180-130 is 50, so the last angle would be 50 degrees.
There is a quick way to do this… it involves changing the Geometric to Physical under the Tools Tab. Also make sure Collisions is on and that the two parts you want to connect are anchored, but not the part you are moving (you can anchor it once it is in the position you want). Here is a short video too:
It’s just moving right through for me, that’s weird
Damn, this would be super useful. And just to clarify I anchored them like you said, and kept the part that I was moving unanchored
Nah, I want it to perfectly fit so that it aligns up to the very edge, it’s important for the build I’m doing. Thanks though
Would that work for something like this? I’m trying to connect two parallel lines of different sizes so that the edges neatly line up. Is that even possible? Maybe I’m trying to do something impossible
It’s totally possible with the math. Add up all the angles of the polygon, and then you can find the missing one by subtracting 180 from it. If it exceeds 180, then it means there’s a problem.
not sure if this would work but what about gap fill
might look a little weird but it could work’
here is an example video (couldn’t upload my own so just decided to use a YouTube one
How To Fill Gaps In Roblox Studio! Easy! 2022 - YouTube
here is the plugin link
Stravant - GapFill & Extrude - Creator Marketplace (roblox.com)
not sure if this is what you need but I hope it helps
Make sure the walls you are moving the part to have CanCollide set to true…not just the wall you are moving, but all walls need collisions.
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