I have a frame that has other rotated frames stored within itself to act as “lines”. They work great and everything except when they go outside of the frame. I have the parent frame with “ClipDescendants” enabled, it works for the background image(which is not rotated). But as you see in the screenshot, the lines (which are just rotated frames) are not clipping.
Link to the game that is experiencing the issue:
(once in-game, select “Map” in the Navigation menu to the left, then click the nodes on the map to move around)
This isn’t a bug; rotated objects do not respect ClipDescendants because the engine doesn’t support that behavior as of yet. In your case, you should use a CanvasGroup