This isn’t an issue with just ScrollingFrames. It doesn’t work with any rotated objects. If you want this fixed, ROBLOX will have to devote (potentially) a lot of time into it.
It’s not broken, we chose not to implement it. The code for clipping unrotated elements already existed when rotation was added. All of the clipping code would have to have been rewritten in order to handle rotated elements. And even if we added it it ClipsDescendants would still only do something when set for unrotated elements, since non-axis-aligned clipping bounds are really costly performance wise.
You could probably draw a rope manually using some interpolation and a few hundred frames.
Stravant did that with the Lunar Lander gear he made. It’d be costly, but at least it would rotate and clip
It’s not broken, we chose not to implement it. The code for clipping unrotated elements already existed when rotation was added. All of the clipping code would have to have been rewritten in order to handle rotated elements. And even if we added it it ClipsDescendants would still only do something when set for unrotated elements, since non-axis-aligned clipping bounds are really costly performance wise. [/quote]
That’s a real shame
As much as I love the GUIs the rotation + clipdescendants is the only thing I’m missing.