I have to move the Y axis of a rolled brick with the original Y axis (so not rolled) using bodygyro
I tried to make it but it doesn’t work
I already asked, a person replied and the reply wasn’t useful, and I was rude
(I know how bodygyro works and please do not link me to DevHub)
I already rolled the brick with a bodygyro but I wanna rotate the brick like the green rotation tool too:
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This can be done fairly simply by using world axis rotations rather than local axis.
Simply CFrame.Angles(x, y, z) * gyro.CFrame
should work. This doesn’t set the rotation, it rotates it by x, y, z in radians and in world space.
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Yes I know, I already used this for the roll, but if I wanna it goes right and left it goes following the changed direction
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PeZsmistic
(PeZsmistic)
November 17, 2019, 8:30pm
#4
Maybe if you explained more about what you’re actually trying to do, you’ll receive better help.
Why do you need to do this?
It’s secret, but I can show you a vid.
Why do you need to know what is it going to used for?
PeZsmistic
(PeZsmistic)
November 17, 2019, 8:37pm
#6
This sounds like an XY problem .
Details about what precisely you’re doing are not required of course, but you can probably explain generally:
Eg. I’m building a vehicle that hovers, I’m making an NPC, I’m making a pet, I’m making an obstacle for an obstacle course, etc.
I’m making a ship kit, I’m rolling a lil the engine with a bodygyro. I have the bodygyro to also turn left and right (so Y axis) But keeping the starting perpendicular Y axis and not the modified, changed by the roll.