Reproduction Steps
When rotating a model, it causes the parts to slowly get apart from each other. This appears to happen only when having a model selected, and you rotate it.
Studio Version:
Version 0.553.0.5530621
My system specs:
- Intel Core i7-9700K
- 32GB ram
- NVIDIA GeForce GTX 1080 Ti
- Windows 11
Beta Features:
- All disabled
Reproduction Files:
- Happens in any studio instance but I will provide the model I tested it with. TestedModel.rbxm (3.4 KB)
Plugins:
- All disabled
Expected Behavior
The expected behavior is that the parts stick together, like in the video below. The example is achieved by selecting all parts within the model and rotating those.
Actual Behavior
When you rotate the model the parts will get apart from each other, first rotation it’s only a few 0.001 studs. But the more you rotate, the bigger it becomes.
In the video, I tested it with the rotation tool. I first duplicated a model and then rotated it. The more you rotate, the further the parts get from each other.
Here’s another example with just drag + R.
Another example that shows how extreme, and quickly it can become:
The bug appears to happen with any type of rotation tool, including rotate, transform and R key bind. And only happens when rotating a model. The behavior doesn’t happen on folders.
Tested: Duplicating a model isn’t the cause, happens to the original models as well.
Workaround
You can individually select all parts inside the model to rotate it without messing up. But that slows the workflow heavily down.
Issue Area: Studio
Issue Type: Other
Impact: Moderate
Frequency: Constantly
Date First Experienced: 2022-09-14 00:09:00 (+02:00) (Noticed it a couple of months ago, but it’s possible a much older bug)